Guide to The Dire Maul: A reasonable team composition is the fo

  • WoW Classic has released the second phase of the update a few days ago, and The Dire Maul Dungeon has also been introduced into the game. Players above level 54 can form a team of up to 5 people to enter and complete a variety of tasks to get rich rewards. It's worth noting that the monsters in the dungeon are very powerful, so each team should pay attention to the reasonable configuration of the players, so as to avoid too many failures. Continue reading this article and you will gain knowledge about career synergies. FFWOW is currently the most reliable WoW Classic Gold supplier, offering the world's cheapest WoW Classic Gold to players from all over the world. If you become a VIP member of FFWOW, you can also enjoy discounts when you buy WoW Classic Gold.

    Before entering the dungeon, the captain should first confirm the progress of all team members' tasks in case that some players cannot get rewards for specific tasks. The most important thing is the composition of the team, because players in the dungeon need to face various types of enemies, and their number is very large. If you want to face the final boss with greater efficiency, the team should have some resistance, damage and resilience at the same time. This means that a team of 5 people needs at least one Tank, one therapist, and the other three players are usually Damage Dealers can also be determined based on actual conditions.

    The Tank is equivalent to the shield of the team. His most important task is to take the lead in attacking the monster and firmly attract the hatred of the monster, thus creating space for the teammates to attack. During the battle, the Tank needs to pay attention to its position, ensuring that the therapist can assist himself at any time.

    Simply put, therapists and Tanks are an essential combination, and they need to take care of each other to ensure that no one in the team will suddenly die. Although every member of the team is likely to be injured in combat, the key task of the therapist is to ensure that the Tank's vitality is always safe. Other players can slowly recover their vitality through potions and stretches, but the Tank can only continue to take damage from monsters and cannot recover. At the same time, the therapist also needs to pay attention to report the mana situation to the Tank. If the mana is insufficient, he should stop the battle and enter the rest state in time to ensure that the treatment will not be suddenly interrupted.

    The task to other members is very simple. All they need to do is to damage the monster as much as possible in a short time and reduce the pressure on the Tank. But be sure to note that all battles should be initiated by the Tank player. The vulnerable body of the Damage Dealer can't stand the ravages of any monsters.

    It's worth noting that The Dire Maul dungeon has always been known for its high difficulty, and even if your team has a reasonable membership, you can't be sure to beat the boss 100% successfully. In the event of an unexpected failure, the team leader needs to reconsider the offensive strategy and avoid team splits caused by complaints and panic.

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