poe currency is a theory crafter's dream


  • poe currency is a theory crafter's dream come true, the kind of POE game with seemingly endless ways to build and optimize your ideal personality. On top of a typical leveling process is a passive skill tree that makes Final Fantasy 10's Sphere Grid look like a 'join the dots' puzzle book for toddlers--and that is just the beginning. There is an Ascension platform for further focusing your character, a Pantheon system which gives you more passive bonuses for murdering various gods and trapping their own souls, the skill gems that lets you basically spellcraft--the list goes on. And on. And on.


    Oh, and that I haven't even mentioned loot. Fantastic lord, the loot. Never have I been so haunted by an inventory full of vague knick-knacks and gizmos that I know do something but have no clue if this something is even worth doing. If you're someone who enjoys knowing the basic concepts of a POE match right away, Path of Exile can feel impossible.


    To be clear, The Fall of Oriath, the latest growth, fixes none of this. The greatest feature is the addition of six excellent new functions, but you'll want to have persevered through the first four to even experience them. A brand new in-POE game tutorial will walk you through a few of the basics in more detail, but I felt like it frequently told me how to interact with a method without telling me how I should use it. As someone who recently returned to Diablo 3 to buy poe chaos orbs play as a Necromancer, the comparison couldn't have been more stark.

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