Terms of MapleStoryM DPS or anything



  • So my proposal is, eliminate or nerf the fall rate of MapleStoryM boss and elites in regular maps, but keep it and boost drop rate in maps using pre-quests (such as mushroom land, kritias) and pt quests to make the system actually benefit to real players, and promote them to play game content not grind endless at a map.

    Can we get a revanp for the MapleStoryM profession please?

    I believe that it's really cool we can learn both herbalism and mining about the exact same character. Wonderful work.I would like to suggest some upgrades I believe are required from spending quite a lot of time working on leveling up my professions here are a couple of ideas in my adventures so MaplestoryM Mesos.

    Transform potions/recipes. Any chance of getting more critters added? I really love making them and I do sell them at my store pretty affordable for others to enjoy. But I noticed some monsters that I can make, don't now exist in the game (such as Zombie Lupins and Invurate (spelling?)) . I would like to view more Boss"Particular" ones inserted in just like Pink Bean along with a wider variety of monsters. Plus it's more fun to search monsters around my degree to find the drops needed to make the potions.

    Accessory Crafting, I'm currently level 12. Why do we still need Gallant emblems? They are impossible to find yet I need them to earn MapleStoryM items. Can we increase drop prices or remove the demand for them all together and replace with another jewel or plate? Level 130 shoulders look cool to try and buy Maplestory mobile mesos, yet I can't obtain the recipe? By doing some research it seems like those were only available as a mysterious recipe from the now defunct PVP. Since I was able to reach level 12 in my crafter, it would have be wonderful to automatically learn these recipes.

     

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