RuneScape developer reflects on fifteen years of making games

  • Few games from your turn with the century will still be around. Sure, the Mario and Halo franchises are doing just great, but they have got done so through multiple sequels and expensive marketing budgets. The massively multiplayer online role-playing game RuneScape, however, has survived and thrived by and helps to define the free-to-play enterprize model and through dedication to OSRS Gold community.

    RuneScape is now greater than 15 years old. It is often a sandbox sport in which players explore a fantasy world that predates the 2004 launch of World of Warcraft. It doesn’t have a very strict narrative or playstyle — instead, the Jagex development studio built a medieval environment during which players can elect to battle monsters, continue quests, or spend more time with friends. In 2013, after many years of updating the core RuneScape, Jagex released Old School RuneScape, which can be a different fork on the game more closely resembles its 2007 state. The studio now has over 200 million total registered players for the games.

    After offering the Old School, the corporation has found methods to serve nostalgic audiences while simultaneously attracting new players. This has fans, also as RuneScape Gold Jagex itself, looking back on its history. And I interviewed Jagex chief operating officer and acting executive officer Phil Mansell to seem back on in which the company originated in and where it really is today.
    The three ages of Jagex